Helmond A and van der Vlist FN (2019, November 6) Social Media and Platform Historiography: Challenges and Opportunities. TMG – Journal for Media History, 22(1), 6–34. Available at: https://www.tmgonline.nl/articles/434/.
Gerlitz C, Helmond A, Nieborg DB and van der Vlist FN (Eds.) (2019, October 21) Apps and infrastructures [special issue]. Computational Culture, 7. Available at: http://computationalculture.net/issue-seven/.
Gerlitz C, Helmond A, Nieborg DB and van der Vlist FN (2019, October 21) Apps and infrastructures – a research agenda [special issue editorial]. Computational Culture, 7. Available at: http://computationalculture.net/apps-and-infrastructures-a-research-agenda/.
Gerlitz C, Helmond A, van der Vlist FN, Weltevrede E (2019, October 21) Regramming the platform: Infrastructural relations between apps and social media. Computational Culture, 7. Available at: http://computationalculture.net/regramming-the-platform/.
Morris JW and Morris A (2019, October 21) App-ed out: Logics of success and failure in app stores. Computational Culture, 7. Available at: http://computationalculture.net/app-ed-out-logics-of-success-and-failure-in-app-stores/.
Paßmann J (2019, October 21) Less mutable, more mobile: The role of Twitter apps in the history of the retweet button. Computational Culture, 7. Available at: http://computationalculture.net/less-mutable-more-mobile-the-role-of-twitter-apps-in-the-history-of-the-retweet-button/.
Weltevrede E and Jansen F (2019, October 21) Infrastructures of intimate data: Mapping the inbound and outbound data flows of dating apps. Computational Culture, 7. Available at: http://computationalculture.net/infrastructures-of-intimate-data-mapping-the-inbound-and-outbound-data-flows-of-dating-apps/.
Nieborg DB, Young C and Joseph D (2019) Lost in the App Store: The political economy of the Canadian game app economy. Canadian Journal of Communication, 44(2), 57–62.
Dieter M, Gerlitz C, Helmond A, Tkacz N, van der Vlist FN and Weltevrede E (2019, June 7) Multi-situated app studies: Methods and propositions. Social Media + Society, 5(2), 1–15. doi: 10.1177/2056305119846486.
Helmond A, Nieborg DB and van der Vlist FN (2019, May 1) Facebook’s evolution: Development of a platform-as-infrastructure. Internet Histories: Digital Technology, Culture and Society, 3(2), 123–146. doi: 10.1145/3097286.3097324.
Nieborg DB and Helmond A (2019, March 1) The political economy of Facebook’s platformization in the mobile ecosystem: Facebook Messenger as a platform instance. Media Culture & Society, 41(2), 196–218. doi: 10.1177/0163443718818384.
Morris JW and Murray S (Eds) (2018) Appified: Culture in the Age of Apps. Ann Arbor, MI: University of Michigan Press.
Light B, Burgess J and Duguay S (2018, November 11) The walkthrough method: An approach to the study of apps. New Media & Society, 20(3), 881–900. doi: 10.1177/1461444816675438.
Dieter M, Gerlitz C, Helmond A, Tkacz N, van der Vlist F and Weltevrede E (2018, August 30) Store, interface, package, connection: Methods and propositions for multi-situated app studies. CRC Media of Cooperation Working Paper Series No. 4, Working Paper, 30 August. Collaborative Research Center ‘Media of Cooperation’, University of Siegen. Available at: https://bit.ly/wps1187-4.
Duguay S, Burgess J, Suzor N (2018, June 19) Queer women’s experiences of patchwork platform governance on Tinder, Instagram, and Vine. Convergence: The International Journal of Research into New Media Technologies. Published online before print: June 19, 2018. doi: 10.1177/1354856518781530.
Duguay S (2018, June 8) ‘The more I look like Justin Bieber in the pictures, the better’: Queer women’s self-representation on Instagram. In Z Papacharissi (Ed), A Networked Self: Platforms, Stories, Connections. New York, NY: Routledge, pp. 94–110.
Nieborg DB and Poell T (2018, April 25) The platformization of cultural production: Theorizing the contingent cultural commodity. New Media & Society, 20(11), 4275–4292. doi: 10.1177/1461444818769694.
Duguay S (2017, October 2) Dressing up Tinderella: Interrogating authenticity claims on the mobile dating app Tinder. Information, Communication & Society, 20(3), 351–367. doi: 10.1080/1369118X.2016.1168471.
Helmond A, Nieborg DB and van der Vlist FN (2017, July 30) The political economy of social data: A historical analysis of platform–industry partnerships. SMSociety ’17, Proceedings of the 8th International Conference on Social Media & Society, Toronto, ON, Canada, July 28–30. New York, NY: ACM Press. doi: 10.1145/3097286.3097324.
Gerlitz C, Helmond A, van der Vlist FN, Weltevrede EJT, et al. (2017, May) App studies: Platform rules and methodological challenges. AoIR Selected Papers of Internet Research (SPIR): 17th 2016 Annual Meeting of the Association of Internet Researchers. Berlin, Germany. October 5–8. Chicago, IL: Association of Internet Researchers.
van der Vlist FN and Helmond A (2017, March 1) Speculative data selfies. Internet Policy Review.
Duguay S, Burgess J and Light B (2017) Mobile dating and hookup app culture. In P Messaris & L Humphreys (Eds), Digital Media: Transformations in Human Communication. New York, NY: Peter Lang, pp. 213–221.
Gerlitz C, van der Vlist FN, Helmond A, and Weltevrede EJT (2016, December 8) App support ecologies: An empirical investigation of app–platform relations. Infrastructures of Publics – Publics of Infrastructures, 1st Annual Conference of the Collaborative Research Center ‘Media of Cooperation’, Artur-Woll-Haus, University of Siegen, Germany, December 8–10. Available at: https://bit.ly/app-support-ecologies.
Nieborg DB (2016, October 11) Free-to-play games and App advertising: The rise of the player commodity. In JF Hamilton, R Bodle, and E Korin (Eds), Explorations in Critical Studies of Advertising, New York, NY: Routledge, pp. 28–41.
Duguay S (2016, April 7) LGBTQ visibility through selfies: Comparing platform mediators across Ruby Rose’s Instagram and Vine presence. Social Media + Society, 2(2). doi: 10.1177/2056305116641975.
Nieborg DB (2016, February 25) From premium to freemium: The political economy of the app. In T Leaver and W Willson (Eds), Social, Casual and Mobile Games: The Changing Gaming Landscape, London: Bloomsbury Academic, pp. 225–240.
Nieborg DB (2015, December 29) Crushing candy: The free-to-play game in its connective commodity form. Social Media + Society 1(2). doi: 10.1177/2056305115621932.
Morris JW and Patterson N (2015, November 19) Podcasting and its apps: software, sound and the interfaces of digital audio. Journal of Radio & Audio Media, 22(2), 220–230. doi: 10.1080/19376529.2015.1083374.
Morris JW and Elkins E (2015) There’s a history for that: Apps and mundane software as commodity. The Fibreculture Journal, 25(1), 62–87.