Dieter M, Gerlitz C, Helmond A, Tkacz N, van der Vlist F, Weltevrede E. (2018) Store, interface, package, connection: Methods and propositions for multi-situated app studies. CRC Media of Cooperation Working Paper Series No. 4, Working Paper, 30 August. Collaborative Research Center 1187 Media of Cooperation: University of Siegen. Available at: http://bit.ly/wps1187-4.

Nieborg DB and Poell T (2018) The platformization of cultural production: Theorizing the contingent cultural commodityNew Media and Society. Online first. doi:10.1177/1461444818769694.


Helmond A, Nieborg DB and van der Vlist FN (2017) The Political Economy of Social Data: A Historical Analysis of Platform–Industry Partnerships. SMSociety ’17, Proceedings of the 8th International Conference on Social Media & Society, Toronto, ON, Canada, July 28–30. New York, NY: ACM Press. doi:10.1145/3097286.3097324.

Gerlitz C, Helmond A, van der Vlist FN, Weltevrede EJT, et al. (2017) App Studies: Platform Rules and Methodological Challenges. AoIR Selected Papers of Internet Research (SPIR): 17th 2016 Annual Meeting of the Association of Internet Researchers. Berlin, Germany. October 5–8. Chicago, IL: Association of Internet Researchers.

van der Vlist FN and Helmond A (2017) Speculative data selfies. Internet Policy Review.

Nieborg DB (2017) Free-to-play Games and App Advertising: The Rise of the Player Commodity. In: Hamilton JF, Bodle R, and Korin E (eds), Explorations in Critical Studies of Advertising, New York, NY: Routledge, pp. 28–41.


Gerlitz, C, van der Vlist FN, Helmond, A, and Weltevrede, EJT (2016) App support ecologies: An empirical investigation of app–platform relations. Infrastructures of Publics – Publics of Infrastructures, First Annual Conference of the Collaborative Research Center 1187 ‘Media of Cooperation’, Artur-Woll-Haus, University of Siegen, Germany, December 8–10.

Nieborg DB (2016) From premium to freemium: The political economy of the app. In: Leaver T and Willson M (eds), Social, Casual and Mobile Games: The Changing Gaming Landscape, London: Bloomsbury Academic, pp. 225–240.


Nieborg DB (2015) Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form. Social Media + Society 1(2): 2056305115621932. doi:10.1177/2056305115621932.