Nieborg DB and Helmond A (2018) The political economy of Facebook’s platformization in the mobile ecosystem: Facebook Messenger as a platform instance. Media Culture & Society. Published online before print: December 17, 2018. doi: 10.1177/0163443718818384.

Morris JW and Murray S eds. (2018) Appified: Culture in the age of apps. Ann Arbor: University of Michigan Press.

Duguay S, Burgess J, Suzor N (2018) Queer women’s experiences of patchwork platform governance on Tinder, Instagram, and Vine. Convergence: The International Journal of Research into New Media Technologies. Published online before print: June 19, 2018. doi: 10.1177/1354856518781530.

Duguay S (2018) “The more I look like Justin Bieber in the pictures, the better”: Queer women’s self-representation on Instagram. In Z. Papacharissi (Ed.), A Networked Self: Platforms, Stories, Connections. New York, NY: Routledge, pp. 94–110.

Dieter M, Gerlitz C, Helmond A, Tkacz N, van der Vlist F, Weltevrede E (2018) Store, interface, package, connection: Methods and propositions for multi-situated app studies. CRC Media of Cooperation Working Paper Series No. 4, Working Paper, 30 August. Collaborative Research Center 1187 Media of Cooperation: University of Siegen. Available at: http://bit.ly/wps1187-4.

Nieborg DB and Poell T (2018) The platformization of cultural production: Theorizing the contingent cultural commodityNew Media and Society. 20(11): 4275–4292.

Light B, Burgess J and Duguay S (2018) The walkthrough method: An approach to the study of apps. New Media & Society, 20(3), 881-900.


Helmond A, Nieborg DB and van der Vlist FN (2017) The Political Economy of Social Data: A Historical Analysis of Platform–Industry Partnerships. SMSociety ’17, Proceedings of the 8th International Conference on Social Media & Society, Toronto, ON, Canada, July 28–30. New York, NY: ACM Press. doi:10.1145/3097286.3097324.

Gerlitz C, Helmond A, van der Vlist FN, Weltevrede EJT, et al. (2017) App Studies: Platform Rules and Methodological Challenges. AoIR Selected Papers of Internet Research (SPIR): 17th 2016 Annual Meeting of the Association of Internet Researchers. Berlin, Germany. October 5–8. Chicago, IL: Association of Internet Researchers.

van der Vlist FN and Helmond A (2017) Speculative data selfies. Internet Policy Review.

Duguay S (2017) Dressing up Tinderella: Interrogating authenticity claims on the mobile dating app Tinder. Information, Communication & Society, 20(3), 351-367.

Duguay S, Burgess J and Light B (2017) Mobile dating and hookup app culture. In P Messaris & L Humphreys (Eds.), Digital Media: Transformations in Human Communication. New York, NY: Peter Lang, pp. 213–221.

Nieborg DB (2017) Free-to-play Games and App Advertising: The Rise of the Player Commodity. In: Hamilton JF, Bodle R, and Korin E (eds), Explorations in Critical Studies of Advertising, New York, NY: Routledge, pp. 28–41.


Gerlitz C, van der Vlist FN, Helmond A, and Weltevrede EJT (2016) App support ecologies: An empirical investigation of app–platform relations. Infrastructures of Publics – Publics of Infrastructures, First Annual Conference of the Collaborative Research Center 1187 ‘Media of Cooperation’, Artur-Woll-Haus, University of Siegen, Germany, December 8–10.

Nieborg DB (2016) From premium to freemium: The political economy of the app. In: Leaver T and Willson M (eds), Social, Casual and Mobile Games: The Changing Gaming Landscape, London: Bloomsbury Academic, pp. 225–240.

Duguay S (2016) LGBTQ visibility through selfies: Comparing platform mediators across Ruby Rose’s Instagram and Vine presence. Social Media + Society, 2(2), 1-12. doi: 10.1177/2056305116641975

Morris JW (2016) App Music. In: S Whiteley and S Rambarran (eds.), The Oxford Handbook of Music and Virtuality, New York: Oxford University Press, pp. 477-494.


Morris JW and Patterson N (2015) Podcasting and its Apps: Software, Sound and the Interfaces of Digital Audio. Journal of Radio and Audio Media. 22(2), 220-230.

Morris JW and Elkins E (2015) There’s a History for That: Apps and Mundane Software as CommodityFibreculture Journal. 25(1): 62-87.

Nieborg DB (2015) Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form. Social Media + Society 1(2): 2056305115621932. doi: 10.1177/2056305115621932.